I know I've been quiet for a long time, at least on this blog. Since the last update I've been working hard on my own software, as well as working for a wide range of customers as a contract programmer.
For over twenty years I've worked on accounting software, share market software, novel writing software as well as a bunch of other *useful* programs. Well, that changed a couple of weeks ago because I decided to work on a PC game. Not *useful*, but a lot of fun ...
... and a very tough challenge. I didn't enjoy math at school, and when you delve into 3d programming the first things you run into are vectors, radians, matrices and five textbooks worth of mathematical theory. It's been a struggle, but I'm starting to get on top of it.
What sort of game am I designing? I don't have a lot of info for you yet, but I've set up a page on the Spacejock Software site which I'll update from time to time. But to begin with, here's a really basic screenshot from the current version:
Software blog with announcements about Spacejock Software
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